package opengameflow.framework.interfaces;

import javax.microedition.khronos.opengles.GL11;

import opengameflow.framework.time.GameTime;

public interface IScene {

	public abstract void initialize();
	public abstract void loadContent();
	public abstract void unloadContent();
	public abstract void update(GameTime time, GL11 gl);
	public abstract void draw(GameTime time, GL11 gl);
}
